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authorJules Blok <jules.blok@gmail.com>2014-12-20 17:52:02 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-24 17:22:24 +0100
commit59bea317d768347d8e1b39e407d4b9f5a0278a54 (patch)
treeacd34141028cf1a2a4af540affdea272b3730833 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parentb109b31f6146acd84a4ab702e79e2b99c02b7a9c (diff)
GeometryShaderCache: Cosmetics.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index a5cfcd235f..ab4a26368e 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -70,29 +70,29 @@ public:
const char clear_shader_code[] = {
"struct VSOUTPUT\n"
"{\n"
- "float4 vPosition : POSITION;\n"
- "float4 vColor0 : COLOR0;\n"
+ " float4 vPosition : POSITION;\n"
+ " float4 vColor0 : COLOR0;\n"
"};\n"
"struct GSOUTPUT\n"
"{\n"
- "float4 vPosition : POSITION;\n"
- "float4 vColor0 : COLOR0;\n"
- "uint slice : SV_RenderTargetArrayIndex;\n"
+ " float4 vPosition : POSITION;\n"
+ " float4 vColor0 : COLOR0;\n"
+ " uint slice : SV_RenderTargetArrayIndex;\n"
"};\n"
"[maxvertexcount(6)]\n"
"void main(triangle VSOUTPUT o[3], inout TriangleStream<GSOUTPUT> Output)\n"
"{\n"
"for(int slice = 0; slice < 2; slice++)\n"
"{\n"
- "for(int i = 0; i < 3; i++)\n"
- "{\n"
- "GSOUTPUT OUT;\n"
- "OUT.vPosition = o[i].vPosition;\n"
- "OUT.vColor0 = o[i].vColor0;\n"
- "OUT.slice = slice;\n"
- "Output.Append(OUT);\n"
- "}\n"
- "Output.RestartStrip();\n"
+ " for(int i = 0; i < 3; i++)\n"
+ " {\n"
+ " GSOUTPUT OUT;\n"
+ " OUT.vPosition = o[i].vPosition;\n"
+ " OUT.vColor0 = o[i].vColor0;\n"
+ " OUT.slice = slice;\n"
+ " Output.Append(OUT);\n"
+ " }\n"
+ " Output.RestartStrip();\n"
"}\n"
"}\n"
};
@@ -100,33 +100,33 @@ const char clear_shader_code[] = {
const char copy_shader_code[] = {
"struct VSOUTPUT\n"
"{\n"
- "float4 vPosition : POSITION;\n"
- "float3 vTexCoord : TEXCOORD0;\n"
- "float vTexCoord1 : TEXCOORD1;\n"
+ " float4 vPosition : POSITION;\n"
+ " float3 vTexCoord : TEXCOORD0;\n"
+ " float vTexCoord1 : TEXCOORD1;\n"
"};\n"
"struct GSOUTPUT\n"
"{\n"
- "float4 vPosition : POSITION;\n"
- "float3 vTexCoord : TEXCOORD0;\n"
- "float vTexCoord1 : TEXCOORD1;\n"
- "uint slice : SV_RenderTargetArrayIndex;\n"
+ " float4 vPosition : POSITION;\n"
+ " float3 vTexCoord : TEXCOORD0;\n"
+ " float vTexCoord1 : TEXCOORD1;\n"
+ " uint slice : SV_RenderTargetArrayIndex;\n"
"};\n"
"[maxvertexcount(6)]\n"
"void main(triangle VSOUTPUT o[3], inout TriangleStream<GSOUTPUT> Output)\n"
"{\n"
"for(int slice = 0; slice < 2; slice++)\n"
"{\n"
- "for(int i = 0; i < 3; i++)\n"
- "{\n"
- "GSOUTPUT OUT;\n"
- "OUT.vPosition = o[i].vPosition;\n"
- "OUT.vTexCoord = o[i].vTexCoord;\n"
- "OUT.vTexCoord.z = slice;\n"
- "OUT.vTexCoord1 = o[i].vTexCoord1;\n"
- "OUT.slice = slice;\n"
- "Output.Append(OUT);\n"
- "}\n"
- "Output.RestartStrip();\n"
+ " for(int i = 0; i < 3; i++)\n"
+ " {\n"
+ " GSOUTPUT OUT;\n"
+ " OUT.vPosition = o[i].vPosition;\n"
+ " OUT.vTexCoord = o[i].vTexCoord;\n"
+ " OUT.vTexCoord.z = slice;\n"
+ " OUT.vTexCoord1 = o[i].vTexCoord1;\n"
+ " OUT.slice = slice;\n"
+ " Output.Append(OUT);\n"
+ " }\n"
+ " Output.RestartStrip();\n"
"}\n"
"}\n"
};