diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-20 17:52:02 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-24 17:22:24 +0100 |
| commit | 59bea317d768347d8e1b39e407d4b9f5a0278a54 (patch) | |
| tree | acd34141028cf1a2a4af540affdea272b3730833 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | b109b31f6146acd84a4ab702e79e2b99c02b7a9c (diff) | |
GeometryShaderCache: Cosmetics.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index a5cfcd235f..ab4a26368e 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -70,29 +70,29 @@ public: const char clear_shader_code[] = { "struct VSOUTPUT\n" "{\n" - "float4 vPosition : POSITION;\n" - "float4 vColor0 : COLOR0;\n" + " float4 vPosition : POSITION;\n" + " float4 vColor0 : COLOR0;\n" "};\n" "struct GSOUTPUT\n" "{\n" - "float4 vPosition : POSITION;\n" - "float4 vColor0 : COLOR0;\n" - "uint slice : SV_RenderTargetArrayIndex;\n" + " float4 vPosition : POSITION;\n" + " float4 vColor0 : COLOR0;\n" + " uint slice : SV_RenderTargetArrayIndex;\n" "};\n" "[maxvertexcount(6)]\n" "void main(triangle VSOUTPUT o[3], inout TriangleStream<GSOUTPUT> Output)\n" "{\n" "for(int slice = 0; slice < 2; slice++)\n" "{\n" - "for(int i = 0; i < 3; i++)\n" - "{\n" - "GSOUTPUT OUT;\n" - "OUT.vPosition = o[i].vPosition;\n" - "OUT.vColor0 = o[i].vColor0;\n" - "OUT.slice = slice;\n" - "Output.Append(OUT);\n" - "}\n" - "Output.RestartStrip();\n" + " for(int i = 0; i < 3; i++)\n" + " {\n" + " GSOUTPUT OUT;\n" + " OUT.vPosition = o[i].vPosition;\n" + " OUT.vColor0 = o[i].vColor0;\n" + " OUT.slice = slice;\n" + " Output.Append(OUT);\n" + " }\n" + " Output.RestartStrip();\n" "}\n" "}\n" }; @@ -100,33 +100,33 @@ const char clear_shader_code[] = { const char copy_shader_code[] = { "struct VSOUTPUT\n" "{\n" - "float4 vPosition : POSITION;\n" - "float3 vTexCoord : TEXCOORD0;\n" - "float vTexCoord1 : TEXCOORD1;\n" + " float4 vPosition : POSITION;\n" + " float3 vTexCoord : TEXCOORD0;\n" + " float vTexCoord1 : TEXCOORD1;\n" "};\n" "struct GSOUTPUT\n" "{\n" - "float4 vPosition : POSITION;\n" - "float3 vTexCoord : TEXCOORD0;\n" - "float vTexCoord1 : TEXCOORD1;\n" - "uint slice : SV_RenderTargetArrayIndex;\n" + " float4 vPosition : POSITION;\n" + " float3 vTexCoord : TEXCOORD0;\n" + " float vTexCoord1 : TEXCOORD1;\n" + " uint slice : SV_RenderTargetArrayIndex;\n" "};\n" "[maxvertexcount(6)]\n" "void main(triangle VSOUTPUT o[3], inout TriangleStream<GSOUTPUT> Output)\n" "{\n" "for(int slice = 0; slice < 2; slice++)\n" "{\n" - "for(int i = 0; i < 3; i++)\n" - "{\n" - "GSOUTPUT OUT;\n" - "OUT.vPosition = o[i].vPosition;\n" - "OUT.vTexCoord = o[i].vTexCoord;\n" - "OUT.vTexCoord.z = slice;\n" - "OUT.vTexCoord1 = o[i].vTexCoord1;\n" - "OUT.slice = slice;\n" - "Output.Append(OUT);\n" - "}\n" - "Output.RestartStrip();\n" + " for(int i = 0; i < 3; i++)\n" + " {\n" + " GSOUTPUT OUT;\n" + " OUT.vPosition = o[i].vPosition;\n" + " OUT.vTexCoord = o[i].vTexCoord;\n" + " OUT.vTexCoord.z = slice;\n" + " OUT.vTexCoord1 = o[i].vTexCoord1;\n" + " OUT.slice = slice;\n" + " Output.Append(OUT);\n" + " }\n" + " Output.RestartStrip();\n" "}\n" "}\n" }; |
