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authorLioncash <mathew1800@gmail.com>2017-09-02 14:22:18 -0400
committerLioncash <mathew1800@gmail.com>2017-09-02 14:45:14 -0400
commit64de8a9d0b8ac29fc82c414b82408a524ba1c711 (patch)
treedb84de4c04f0edb56ce02d2c522afa795e6f702e /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent1191280e76ab596eed78641d9169d270a3332ab4 (diff)
D3D: Eliminate redundant ID3D11DeviceChild* casts
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index f6d0599ac3..d712761a12 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -143,18 +143,18 @@ void GeometryShaderCache::Init()
D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf);
CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize);
- D3D::SetDebugObjectName((ID3D11DeviceChild*)gscbuf,
+ D3D::SetDebugObjectName(gscbuf,
"geometry shader constant buffer used to emulate the GX pipeline");
// used when drawing clear quads
ClearGeometryShader = D3D::CompileAndCreateGeometryShader(clear_shader_code);
CHECK(ClearGeometryShader != nullptr, "Create clear geometry shader");
- D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearGeometryShader, "clear geometry shader");
+ D3D::SetDebugObjectName(ClearGeometryShader, "clear geometry shader");
// used for buffer copy
CopyGeometryShader = D3D::CompileAndCreateGeometryShader(copy_shader_code);
CHECK(CopyGeometryShader != nullptr, "Create copy geometry shader");
- D3D::SetDebugObjectName((ID3D11DeviceChild*)CopyGeometryShader, "copy geometry shader");
+ D3D::SetDebugObjectName(CopyGeometryShader, "copy geometry shader");
Clear();