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authorStenzek <stenzek@gmail.com>2018-11-27 17:16:53 +1000
committerStenzek <stenzek@gmail.com>2018-12-04 17:37:25 +1000
commit7afd5cc2fb7e45f2c497e5aed007a017b8461335 (patch)
tree17f445fc7a686cd28859e6c46fb1a32d64a56123 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent5ca18ff04e6dd69e09a5675db8f9474a51bdfcc0 (diff)
Use main buffers for utility draws
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index ae807bd6c2..baa444bf47 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -4,7 +4,6 @@
#include <string>
-#include "Common/Align.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
@@ -18,8 +17,6 @@
#include "VideoCommon/Debugger.h"
#include "VideoCommon/GeometryShaderGen.h"
-#include "VideoCommon/GeometryShaderManager.h"
-#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
@@ -36,25 +33,6 @@ ID3D11GeometryShader* GeometryShaderCache::GetCopyGeometryShader()
return (g_ActiveConfig.stereo_mode != StereoMode::Off) ? CopyGeometryShader : nullptr;
}
-ID3D11Buffer* gscbuf = nullptr;
-
-ID3D11Buffer*& GeometryShaderCache::GetConstantBuffer()
-{
- // TODO: divide the global variables of the generated shaders into about 5 constant buffers to
- // speed this up
- if (GeometryShaderManager::dirty)
- {
- D3D11_MAPPED_SUBRESOURCE map;
- D3D::context->Map(gscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- memcpy(map.pData, &GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
- D3D::context->Unmap(gscbuf, 0);
- GeometryShaderManager::dirty = false;
-
- ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
- }
- return gscbuf;
-}
-
const char clear_shader_code[] = {
"struct VSOUTPUT\n"
"{\n"
@@ -116,15 +94,6 @@ const char copy_shader_code[] = {
void GeometryShaderCache::Init()
{
- unsigned int gbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(GeometryShaderConstants)),
- 16); // must be a multiple of 16
- D3D11_BUFFER_DESC gbdesc = CD3D11_BUFFER_DESC(gbsize, D3D11_BIND_CONSTANT_BUFFER,
- D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
- HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf);
- CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize);
- D3D::SetDebugObjectName(gscbuf,
- "geometry shader constant buffer used to emulate the GX pipeline");
-
// used when drawing clear quads
ClearGeometryShader = D3D::CompileAndCreateGeometryShader(clear_shader_code);
CHECK(ClearGeometryShader != nullptr, "Create clear geometry shader");
@@ -138,8 +107,6 @@ void GeometryShaderCache::Init()
void GeometryShaderCache::Shutdown()
{
- SAFE_RELEASE(gscbuf);
-
SAFE_RELEASE(ClearGeometryShader);
SAFE_RELEASE(CopyGeometryShader);
}