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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-17 09:37:29 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-18 00:37:15 +0100 |
| commit | 93ce95b48ea0eab19725335c449722d142551d63 (patch) | |
| tree | f03c00dff81b6cb0476ff277e50f3cfd798f6a7b /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | 69df23f725205a4bcd10c6315f2421d3041e614e (diff) | |
D3D: Use ROUND_UP macro for rounding buffer sizes.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 7088cd70f5..9a9da67b63 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -132,7 +132,7 @@ const char copy_shader_code[] = { void GeometryShaderCache::Init() { - unsigned int gbsize = ((sizeof(GeometryShaderConstants))&(~0xf)) + 0x10; // must be a multiple of 16 + unsigned int gbsize = ROUND_UP(sizeof(GeometryShaderConstants), 16); // must be a multiple of 16 D3D11_BUFFER_DESC gbdesc = CD3D11_BUFFER_DESC(gbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf); CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize); |
