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authorJules Blok <jules.blok@gmail.com>2014-12-17 09:37:29 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-18 00:37:15 +0100
commit93ce95b48ea0eab19725335c449722d142551d63 (patch)
treef03c00dff81b6cb0476ff277e50f3cfd798f6a7b /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent69df23f725205a4bcd10c6315f2421d3041e614e (diff)
D3D: Use ROUND_UP macro for rounding buffer sizes.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 7088cd70f5..9a9da67b63 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -132,7 +132,7 @@ const char copy_shader_code[] = {
void GeometryShaderCache::Init()
{
- unsigned int gbsize = ((sizeof(GeometryShaderConstants))&(~0xf)) + 0x10; // must be a multiple of 16
+ unsigned int gbsize = ROUND_UP(sizeof(GeometryShaderConstants), 16); // must be a multiple of 16
D3D11_BUFFER_DESC gbdesc = CD3D11_BUFFER_DESC(gbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
HRESULT hr = D3D::device->CreateBuffer(&gbdesc, nullptr, &gscbuf);
CHECK(hr == S_OK, "Create geometry shader constant buffer (size=%u)", gbsize);