diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-02-28 09:46:58 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:13:22 +1200 |
| commit | ebe5fd0b36556a39ac25052966261b56d90ea1ae (patch) | |
| tree | fa1a0be21d3d2bb2428a654015ec1f10d08017ff /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | 95469ec225f325020221c4495b94a7b7cb2475a8 (diff) | |
Multithreadded Shadergen: Minor fixups.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index bf0a75c7d8..bacca56a7b 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -228,7 +228,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type) } // Need to compile a new shader - ShaderCode code = GenerateGeometryShaderCode(primitive_type, API_D3D, uid.GetUidData()); + ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode)) |
