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authorScott Mansell <phiren@gmail.com>2016-02-28 09:46:58 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:13:22 +1200
commitebe5fd0b36556a39ac25052966261b56d90ea1ae (patch)
treefa1a0be21d3d2bb2428a654015ec1f10d08017ff /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent95469ec225f325020221c4495b94a7b7cb2475a8 (diff)
Multithreadded Shadergen: Minor fixups.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index bf0a75c7d8..bacca56a7b 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -228,7 +228,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
}
// Need to compile a new shader
- ShaderCode code = GenerateGeometryShaderCode(primitive_type, API_D3D, uid.GetUidData());
+ ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))