summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
diff options
context:
space:
mode:
authorDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2014-07-08 12:10:14 +0200
committerDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2014-07-08 12:10:14 +0200
commit3bde3988ebb3663ce26794c61cea2c92e7b49eb5 (patch)
tree92f7db7e794a180606a1dbf12ade9ab3ae2f7171 /Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
parent59c938d3a7e21a17d778f346fc9a5ad39159ce6e (diff)
parenta523a6d1bfabddbd2030dda1aebf28ddb28b5f26 (diff)
Merge pull request #576 from lioncash/shader-string
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
Diffstat (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/LineGeometryShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
index b681b57c5e..7f1040a716 100644
--- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
+++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
@@ -186,7 +186,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth,
{ "NUM_TEXCOORDS", numTexCoordsStr.c_str() },
{ nullptr, nullptr }
};
- ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code.GetBuffer(), unsigned int(strlen(code.GetBuffer())), macros);
+ ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code.GetBuffer(), macros);
if (!newShader)
{
WARN_LOG(VIDEO, "Line geometry shader for components 0x%.08X failed to compile", components);