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path: root/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/LineGeometryShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
index b681b57c5e..7f1040a716 100644
--- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
+++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
@@ -186,7 +186,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth,
{ "NUM_TEXCOORDS", numTexCoordsStr.c_str() },
{ nullptr, nullptr }
};
- ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code.GetBuffer(), unsigned int(strlen(code.GetBuffer())), macros);
+ ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code.GetBuffer(), macros);
if (!newShader)
{
WARN_LOG(VIDEO, "Line geometry shader for components 0x%.08X failed to compile", components);