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authorJules Blok <jules.blok@gmail.com>2014-11-02 23:40:52 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:41 +0100
commit9253bb7d9651f3062e4b7002a2caff377e2290b7 (patch)
treee3bff98f8d527134567f353e88314c4d22c17e4b /Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
parentd5ebdf7a9755217ed599d0e02d8a6ae2343410c3 (diff)
D3D: Add geometry shader stereoscopy support.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/LineGeometryShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
index cd2b11e2b3..7fcb02ff8d 100644
--- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
+++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
@@ -173,7 +173,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth,
static char buffer[16384];
ShaderCode code;
code.SetBuffer(buffer);
- GenerateVSOutputStruct(code, API_D3D);
+ GenerateVSOutputStruct<ShaderCode>(code, API_D3D);
code.Write("\n%s", LINE_GS_COMMON);
std::stringstream numTexCoordsStream;