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| author | Jules Blok <jules.blok@gmail.com> | 2014-11-02 23:40:52 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 13:28:41 +0100 |
| commit | 9253bb7d9651f3062e4b7002a2caff377e2290b7 (patch) | |
| tree | e3bff98f8d527134567f353e88314c4d22c17e4b /Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | |
| parent | d5ebdf7a9755217ed599d0e02d8a6ae2343410c3 (diff) | |
D3D: Add geometry shader stereoscopy support.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp index cd2b11e2b3..7fcb02ff8d 100644 --- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp @@ -173,7 +173,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth, static char buffer[16384]; ShaderCode code; code.SetBuffer(buffer); - GenerateVSOutputStruct(code, API_D3D); + GenerateVSOutputStruct<ShaderCode>(code, API_D3D); code.Write("\n%s", LINE_GS_COMMON); std::stringstream numTexCoordsStream; |
