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authorStevoisiak <Stevoisiak@gmail.com>2014-11-13 21:28:27 -0500
committerStevoisiak <Stevoisiak@gmail.com>2014-11-13 22:42:18 -0500
commitb25e1a2eb4fd20ba84103549a59ea4c4a8639641 (patch)
tree565229c96867d4c595bcf64a94b704c825c2ea84 /Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
parent5fb94230cd6fab9b41420d51e27cd04a64f3dcaf (diff)
Various formatting and consistency fixes
Diffstat (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/LineGeometryShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
index 7f1040a716..fabe6ed91a 100644
--- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
+++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp
@@ -83,7 +83,7 @@ static const char LINE_GS_COMMON[] =
"#endif\n"
// Apply TexOffset to all tex coordinates in the vertex.
- // They can each be enabled seperately.
+ // They can each be enabled separately.
"#if NUM_TEXCOORDS >= 1\n"
"r0.tex0.x += Params.TexOffset * Params.TexOffsetEnable[0];\n"
"r1.tex0.x += Params.TexOffset * Params.TexOffsetEnable[0];\n"