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authorLioncash <mathew1800@gmail.com>2016-07-21 19:04:57 -0400
committerLioncash <mathew1800@gmail.com>2016-07-29 19:20:16 -0400
commit14e0b48ae43c3625f8571dec88121c91d575c65c (patch)
tree31bc05ce2f346cbdfd9572a5f82c57223bd98022 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent66b11c5198adece05e8e53dca7bf1ad4489f1bdb (diff)
VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index ad7d7146f0..aaefb10e9c 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -14,6 +14,7 @@
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/TextureConversionShader.h"
+#include "VideoCommon/VideoCommon.h"
namespace DX11
{
@@ -198,7 +199,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat,
}
D3DBlob* bytecode = nullptr;
- const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D);
+ const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
if (!D3D::CompilePixelShader(shader, &bytecode))
{
WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, "