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authorMarkus Wick <degasus@users.noreply.github.com>2017-12-02 16:28:12 +0100
committerGitHub <noreply@github.com>2017-12-02 16:28:12 +0100
commit7498d80a6fe8aced9449e537c3a63203247aba09 (patch)
tree90d36b105f8595b3e846acb5e702adb618556c16 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent2b2941d0c9274ea04a2f6c5f816f2bf804d25407 (diff)
parente2a9ee384f737b78f55a1bdd56e928bd33d802ba (diff)
Merge pull request #5882 from degasus/efb2tex_copies
Use VideoCommon shader generators for efb2tex copies.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index d97cd2bc35..b1ccefd8f0 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -143,7 +143,7 @@ ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyParams&
return iter->second;
D3DBlob* bytecode = nullptr;
- const char* shader = TextureConversionShader::GenerateEncodingShader(params, APIType::D3D);
+ const char* shader = TextureConversionShaderTiled::GenerateEncodingShader(params, APIType::D3D);
if (!D3D::CompilePixelShader(shader, &bytecode))
{
PanicAlert("Failed to compile texture encoding shader.");