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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-12-02 16:28:12 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-12-02 16:28:12 +0100 |
| commit | 7498d80a6fe8aced9449e537c3a63203247aba09 (patch) | |
| tree | 90d36b105f8595b3e846acb5e702adb618556c16 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | |
| parent | 2b2941d0c9274ea04a2f6c5f816f2bf804d25407 (diff) | |
| parent | e2a9ee384f737b78f55a1bdd56e928bd33d802ba (diff) | |
Merge pull request #5882 from degasus/efb2tex_copies
Use VideoCommon shader generators for efb2tex copies.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index d97cd2bc35..b1ccefd8f0 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -143,7 +143,7 @@ ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyParams& return iter->second; D3DBlob* bytecode = nullptr; - const char* shader = TextureConversionShader::GenerateEncodingShader(params, APIType::D3D); + const char* shader = TextureConversionShaderTiled::GenerateEncodingShader(params, APIType::D3D); if (!D3D::CompilePixelShader(shader, &bytecode)) { PanicAlert("Failed to compile texture encoding shader."); |
