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authorAnthony <Helios747@users.noreply.github.com>2017-11-06 23:10:53 -0800
committerGitHub <noreply@github.com>2017-11-06 23:10:53 -0800
commitd378811271a75d4b6454c157b1a2e6000ec425d1 (patch)
tree23046d5c92b450a76c0f0e62e78ba4a98cb8d1c0 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent66ad40074ddde55b9802b18e38a6a2b8390cf7dd (diff)
parenta310cbec8e7dfa18b22d53dc45a47757a97c827d (diff)
Merge pull request #6165 from JosJuice/auto-ir-handling
Fix incorrect handling of auto IR
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 6043da5c78..9b24783f6a 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -131,7 +131,7 @@ void PSTextureEncoder::Encode(u8* dst, const EFBCopyParams& params, u32 native_w
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
// complex down filtering to average all pixels and produce the correct result.
// Also, box filtering won't be correct for anything other than 1x IR
- if (scale_by_half || g_ActiveConfig.iEFBScale != 1)
+ if (scale_by_half || g_renderer->GetEFBScale() != 1)
D3D::SetLinearCopySampler();
else
D3D::SetPointCopySampler();