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| author | Jules Blok <jules.blok@gmail.com> | 2017-02-27 17:35:01 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-02-27 17:35:01 +0100 |
| commit | f5d14e3691c498417bb8d901b166c114bf720277 (patch) | |
| tree | 78e5dfe055b85ab723a152eea4d4a2ca3bf23587 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | d666363ac471b00698a6743444867de647c85ca2 (diff) | |
| parent | 21967b1f6e5b61d2799e9d416021acc47a3a9fc5 (diff) | |
Merge pull request #4933 from Armada651/disable-cache
VideoBackends: Add a developer option to disable the shader cache.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index da42031a7a..a1090fa2f2 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -494,17 +494,20 @@ void PixelShaderCache::Init() Clear(); - if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) - File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); - SETSTAT(stats.numPixelShadersCreated, 0); SETSTAT(stats.numPixelShadersAlive, 0); - std::string cache_filename = - StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strGameID.c_str()); - PixelShaderCacheInserter inserter; - g_ps_disk_cache.OpenAndRead(cache_filename, inserter); + if (g_ActiveConfig.bShaderCache) + { + if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) + File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); + + std::string cache_filename = + StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), + SConfig::GetInstance().m_strGameID.c_str()); + PixelShaderCacheInserter inserter; + g_ps_disk_cache.OpenAndRead(cache_filename, inserter); + } last_entry = nullptr; } |
