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| author | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-10-25 02:46:13 +0200 |
|---|---|---|
| committer | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-11-29 11:11:28 +0100 |
| commit | 1fe3d07cbdeda459527199bb9837f5f6ce9a2f5b (patch) | |
| tree | c57a53bdc97f16a8f2b978eaaf10009e4d5c0e6f /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | cc2227fbc3fdb22d19036a7721b30b099190b716 (diff) | |
D3D: Removed somewhat mysterious comment
It would be good to know which games exactly exhibited the issue.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 6705364189..31ab07ddaa 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -485,7 +485,6 @@ void Renderer::SetViewport() Wd = (X + Wd <= GetTargetWidth()) ? Wd : (GetTargetWidth() - X); Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y); - // Some games set invalid values for z-min and z-max so fix them to the max and min allowed and let the shaders do this work D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht, (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f, xfmem.viewport.farZ / 16777216.0f); |
