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authorStenzek <stenzek@gmail.com>2017-04-30 15:54:45 +1000
committerStenzek <stenzek@gmail.com>2017-09-11 19:40:26 +1000
commit2869c570f1d0b67d2ee4304ea528bef3ef4b563e (patch)
tree2f10d4f34da42a5e9f81706f853451bd8a59a701 /Source/Core/VideoBackends/D3D/Render.cpp
parent4d36f0cc87d2cc2bc40ec1c36a65623dc3822f01 (diff)
Renderer: Move depth state to VideoCommon and seperate from bpmem
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index ae50045c26..9877b8f0a5 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -60,7 +60,7 @@ struct GXPipelineState
{
std::array<SamplerState, 8> samplers;
BlendingState blend;
- ZMode zmode;
+ DepthState zmode;
RasterizerState raster;
};
@@ -916,9 +916,9 @@ void Renderer::SetGenerationMode()
s_gx_state.raster.cull_mode = d3d_cull_modes[bpmem.genMode.cullmode];
}
-void Renderer::SetDepthMode()
+void Renderer::SetDepthState(const DepthState& state)
{
- s_gx_state.zmode.hex = bpmem.zmode.hex;
+ s_gx_state.zmode.hex = state.hex;
}
void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)