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authorJules Blok <jules.blok@gmail.com>2016-01-14 00:39:23 +0100
committerJules Blok <jules.blok@gmail.com>2016-01-14 00:39:23 +0100
commit48b60649af56253570c3a48edb708cfed8e8c91a (patch)
treee71672d7d5382cfbc72e4c97c5ffc0004fcb9ddc /Source/Core/VideoBackends/D3D/Render.cpp
parentd54291f2e8f99d1796ceff24b1c56a73cd2a6d2c (diff)
parent8158d291aa798d22cc1d74703a05e35641a566d4 (diff)
Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 9ecd0a7667..4b3c97f04e 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -494,9 +494,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
D3D::stateman->PushBlendState(clearblendstates[3]);
D3D::stateman->PushDepthState(cleardepthstates[1]);
- D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetTargetWidth(), (float)GetTargetHeight(),
- 1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f,
- 1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777216.0f), 0.0f, 16777215.0f) / 16777216.0f);
+ D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetTargetWidth(), (float)GetTargetHeight());
D3D::context->RSSetViewports(1, &vp);