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| author | Jules Blok <jules.blok@gmail.com> | 2016-01-14 00:39:23 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-01-14 00:39:23 +0100 |
| commit | 48b60649af56253570c3a48edb708cfed8e8c91a (patch) | |
| tree | e71672d7d5382cfbc72e4c97c5ffc0004fcb9ddc /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | d54291f2e8f99d1796ceff24b1c56a73cd2a6d2c (diff) | |
| parent | 8158d291aa798d22cc1d74703a05e35641a566d4 (diff) | |
Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 9ecd0a7667..4b3c97f04e 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -494,9 +494,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num D3D::stateman->PushBlendState(clearblendstates[3]); D3D::stateman->PushDepthState(cleardepthstates[1]); - D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetTargetWidth(), (float)GetTargetHeight(), - 1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f, - 1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777216.0f), 0.0f, 16777215.0f) / 16777216.0f); + D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetTargetWidth(), (float)GetTargetHeight()); D3D::context->RSSetViewports(1, &vp); |
