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| author | Stenzek <stenzek@gmail.com> | 2017-11-21 19:56:22 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-11-22 18:47:04 +1000 |
| commit | 5860c97144a01c4203e98671e158086c672bcf97 (patch) | |
| tree | e6532da60d8f8562dab3b4efe4b642ec6677f47d /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | c5a89b648383ee5ef3f4fe8285fbd2fcf71e3aad (diff) | |
D3D: Move device release from Renderer destructor to shutdown
Necessary if we wish to have GPU objects in our base class, as otherwise
the device will be released before the objects.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index a14a71a24a..3c27a41d85 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -86,7 +86,6 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH Renderer::~Renderer() { TeardownDeviceObjects(); - D3D::Close(); } void Renderer::SetupDeviceObjects() |
