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authorStenzek <stenzek@gmail.com>2017-11-21 19:55:14 +1000
committerStenzek <stenzek@gmail.com>2017-11-22 18:47:04 +1000
commitc5a89b648383ee5ef3f4fe8285fbd2fcf71e3aad (patch)
tree2cd1150108ddae98e829a22f7cb43d9b889bd524 /Source/Core/VideoBackends/D3D/Render.cpp
parentd9400f708a5af50a38273e25c103143968e16b67 (diff)
D3D: Remove BeginFrame/EndFrame
These functions did not do anything anyway. There is also no need to present the backbuffer when shutting down.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 762404d581..a14a71a24a 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -81,14 +81,11 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)m_target_width, (float)m_target_height);
D3D::context->RSSetViewports(1, &vp);
FramebufferManager::BindEFBRenderTarget();
- D3D::BeginFrame();
}
Renderer::~Renderer()
{
TeardownDeviceObjects();
- D3D::EndFrame();
- D3D::Present();
D3D::Close();
}
@@ -607,7 +604,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
Renderer::DrawDebugText();
OSD::DrawMessages();
- D3D::EndFrame();
g_texture_cache->Cleanup(frameCount);
@@ -668,7 +664,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
// begin next frame
RestoreAPIState();
- D3D::BeginFrame();
FramebufferManager::BindEFBRenderTarget();
SetViewport();
}