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| author | Stenzek <stenzek@users.noreply.github.com> | 2018-10-24 14:51:21 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-10-24 14:51:21 +1100 |
| commit | c4d1e4adffcd380cc87b841069ce2fe8b62d7b60 (patch) | |
| tree | c61a0a07c14ccc3c1f7247bdcc82927a82c145bb /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | 9c9d598ec006527bc47aea306e5171d03c12c5f5 (diff) | |
| parent | 2c6d96433c322b50470705d43005fd6308506d49 (diff) | |
Merge pull request #7450 from stenzek/glcontext
GLInterface refactoring/cleanup and runtime platform selection
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index b179597204..bfaa5763ba 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -225,6 +225,11 @@ void Renderer::Create3DVisionTexture(int width, int height) DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, &sys_data); } +bool Renderer::IsHeadless() const +{ + return D3D::swapchain == nullptr; +} + std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) { return std::make_unique<DXTexture>(config); @@ -698,12 +703,12 @@ void Renderer::CheckForSurfaceChange() if (!m_surface_changed.TestAndClear()) return; - m_surface_handle = m_new_surface_handle; - m_new_surface_handle = nullptr; - SAFE_RELEASE(m_screenshot_texture); SAFE_RELEASE(m_3d_vision_texture); + D3D::Reset(reinterpret_cast<HWND>(m_new_surface_handle)); + m_new_surface_handle = nullptr; + UpdateBackbufferSize(); } @@ -714,9 +719,6 @@ void Renderer::CheckForSurfaceResize() if (!m_surface_resized.TestAndClear() && !exclusive_fullscreen_changed) return; - m_backbuffer_width = m_new_backbuffer_width; - m_backbuffer_height = m_new_backbuffer_height; - SAFE_RELEASE(m_screenshot_texture); SAFE_RELEASE(m_3d_vision_texture); m_last_fullscreen_state = fullscreen_state; |
