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authorStenzek <stenzek@gmail.com>2017-04-04 23:53:03 +1000
committerStenzek <stenzek@gmail.com>2017-04-12 00:11:22 +1000
commit3847e226abd7e69d42796d47a61cfd539a430438 (patch)
treed747caa4c0ff80d939ed82e0ca8c63750ba4aec8 /Source/Core/VideoBackends/D3D/TextureCache.cpp
parent4e90c5da8b3c4de34aea8a2521e7612d64f6c7c6 (diff)
TextureConversionShader: Consider source format of EFB for EFB2RAM
Currently, we use the alpha channel from the EFB even if the current format does not include an alpha channel. Now, the alpha channel is set to 1 if the format does not have an alpha channel, as well as truncating to 5/6 bits per channel. This matches the EFB-to-texture behavior.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
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