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TextureCache.cpp
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Commit message (
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Author
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-11-07
TextureCache: Implement deferred/batched EFB copies
Stenzek
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-06
D3D: Use VideoCommon EFB-to-texture shaders
Stenzek
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-09-04
D3D: Support logic op through integer render target view
Stenzek
2017-09-02
D3D: Eliminate redundant ID3D11DeviceChild* casts
Lioncash
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
D3D11: Support native compressed textures
Stenzek
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-04
D3D: Drop redundant interface TextureEncoder
Stenzek
2017-03-08
Merge pull request #4999 from stenzek/renderer-statics
Markus Wick
2017-03-04
D3D11: Use D3D11_USAGE_DEFAULT for all TextureCache textures
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-08-10
D3D11: Support texture dumping of non-zero mipmap levels
Stenzek
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-26
D3D11: Fix some cases where render target switches desynced StateManager
Stenzek
2016-02-14
Copy all layers of textures with CopyRectangleFromTexture
mimimi085181
2016-02-14
For partial texture updates check the dimensions of the efb copy and the targ...
mimimi085181
2015-12-29
TextureCache, fix an incorrect assert.
Scott Mansell
2015-12-28
D3D: Fix compilation error on windows
Stenzek
2015-12-28
Merge pull request #3295 from stenzek/d3d-xfb-msaa
Markus Wick
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-12-08
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is...
Stenzek
2015-11-24
D3D: Remove redundant cast, move pitch calculation to caller
Stenzek
2015-11-15
TextureCache: Rewrite EFB Copy control flow
degasus
2015-11-15
TextureCache: Split efb2ram from efb2tex
degasus
2015-11-15
D3D-TextureEncoder: Remove TCache::Entry usage
degasus
2015-11-06
VideoCommon: rename TextureCache to TextureCacheBase
Tillmann Karras
2015-09-07
Make efb2tex behave more like efb2ram.
Scott Mansell
2015-09-06
Fix palette conversions for 4 bit efb copies.
Scott Mansell
2015-09-06
Move common EFB copy code into VideoCommon
Scott Mansell
2015-09-05
Cleanup and unify handling of efb copy stride.
Scott Mansell
2015-07-02
Implement scaled partial texture updates
Rodolfo Bogado
2015-06-21
Support partial texture updates via efb copies
mimimi085181
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
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