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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-03-08 11:02:20 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-03-08 11:02:20 +0100 |
| commit | 489d90b6f34bb526a2588545bc53d7a41531de9a (patch) | |
| tree | aba079785ffd67ec478bd23ad7a7a3198eb06b9a /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 9c1eac1f4f8231ee024fa9c3679e89f768dafa99 (diff) | |
| parent | 459a5ab554af24c8e2c1978d02444bac5aa85e3f (diff) | |
Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/TextureCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index daf39e9a1e..0cf01c0a0e 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -230,7 +230,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe // Create texture copy D3D::drawShadedTexQuad( - efbTexSRV, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), + efbTexSRV, &sourcerect, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(), is_depth_copy ? PixelShaderCache::GetDepthMatrixProgram(multisampled) : PixelShaderCache::GetColorMatrixProgram(multisampled), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), |
