diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-11-29 21:31:30 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 13:28:47 +0100 |
| commit | 4b3e7849493a6f853ddbeea82348ec9e0e34a166 (patch) | |
| tree | e611e2035a16022c6f163cac19c80ec8b36f9c3f /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 3355d8086dc449c7d0325273eafcc999cfc649ee (diff) | |
TextureCache: Add stereoscopy support for EFB to texture copies.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/TextureCache.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 24ee1c9aa9..bef632e4fd 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -7,6 +7,7 @@ #include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/D3DUtil.h" #include "VideoBackends/D3D/FramebufferManager.h" +#include "VideoBackends/D3D/GeometryShaderCache.h" #include "VideoBackends/D3D/PixelShaderCache.h" #include "VideoBackends/D3D/PSTextureEncoder.h" #include "VideoBackends/D3D/TextureCache.h" @@ -163,7 +164,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo (srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(), &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), (srcFormat == PEControl::Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true), - VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); + VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), + (g_Config.iStereoMode > 0) ? GeometryShaderCache::GetCopyGeometryShader() : nullptr); D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); |
