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| author | Tillmann Karras <tilkax@gmail.com> | 2016-12-26 01:24:35 +0100 |
|---|---|---|
| committer | Tillmann Karras <tilkax@gmail.com> | 2016-12-26 01:24:35 +0100 |
| commit | 57a005ff3e65e131f95686b96230120f198ac9bd (patch) | |
| tree | 07a3c4c3899d50edbbed957b60d1617f22baffe7 /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 8c99f6002617069d4e5ddb0b01690641c9b9cd33 (diff) | |
evdev: reduce startup time
GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.
This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
0 files changed, 0 insertions, 0 deletions
