summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/TextureCache.cpp
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2017-11-21 19:56:22 +1000
committerStenzek <stenzek@gmail.com>2017-11-22 18:47:04 +1000
commit5860c97144a01c4203e98671e158086c672bcf97 (patch)
treee6532da60d8f8562dab3b4efe4b642ec6677f47d /Source/Core/VideoBackends/D3D/TextureCache.cpp
parentc5a89b648383ee5ef3f4fe8285fbd2fcf71e3aad (diff)
D3D: Move device release from Renderer destructor to shutdown
Necessary if we wish to have GPU objects in our base class, as otherwise the device will be released before the objects.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
0 files changed, 0 insertions, 0 deletions