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| author | Stenzek <stenzek@gmail.com> | 2017-11-21 19:56:22 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-11-22 18:47:04 +1000 |
| commit | 5860c97144a01c4203e98671e158086c672bcf97 (patch) | |
| tree | e6532da60d8f8562dab3b4efe4b642ec6677f47d /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | c5a89b648383ee5ef3f4fe8285fbd2fcf71e3aad (diff) | |
D3D: Move device release from Renderer destructor to shutdown
Necessary if we wish to have GPU objects in our base class, as otherwise
the device will be released before the objects.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
0 files changed, 0 insertions, 0 deletions
