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| author | Stenzek <stenzek@gmail.com> | 2015-12-28 15:50:01 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2015-12-28 15:50:01 +1000 |
| commit | 5cb047f449aaea34ac0e7987626a98bd0f4046d8 (patch) | |
| tree | 70ba88b88a4dfecb84fb94a46a9ba71d7d9bc7a8 /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 294bb753164b58eb0a1e9317eaf05ce3d5bb0209 (diff) | |
D3D: Fix compilation error on windows
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/TextureCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index d6233f9203..c77b0430c1 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -193,7 +193,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat // When copying at half size, in multisampled mode, resolve the color/depth buffer first. // This is because multisampled texture reads go through Load, not Sample, and the linear // filter is ignored. - bool multisampled = (g_ActiveConfig.iMultisampleMode != 0); + bool multisampled = (g_ActiveConfig.iMultisamples > 1); ID3D11ShaderResourceView* efbTexSRV = (srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(); |
