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| author | Stenzek <stenzek@gmail.com> | 2016-02-18 19:50:26 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-03-26 00:00:39 +1000 |
| commit | 63e4e076832c9bec2e41d6b7d72f9e92d5d1da56 (patch) | |
| tree | 87746af9763e67910ed5e7591b31f73e5ae2875c /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 3ff56aa192f952cb6ad2e9c662d4a368efd21e6f (diff) | |
D3D11: Simplify MSAA depth texture resolving
This also fixes EFB depth buffer copies when MSAA is enabled.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
0 files changed, 0 insertions, 0 deletions
