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authorStenzek <stenzek@gmail.com>2016-02-18 19:50:26 +1000
committerStenzek <stenzek@gmail.com>2016-03-26 00:00:39 +1000
commit63e4e076832c9bec2e41d6b7d72f9e92d5d1da56 (patch)
tree87746af9763e67910ed5e7591b31f73e5ae2875c /Source/Core/VideoBackends/D3D/TextureCache.cpp
parent3ff56aa192f952cb6ad2e9c662d4a368efd21e6f (diff)
D3D11: Simplify MSAA depth texture resolving
This also fixes EFB depth buffer copies when MSAA is enabled.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
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