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authordegasus <wickmarkus@web.de>2015-01-17 10:01:41 +0100
committerdegasus <wickmarkus@web.de>2015-01-18 19:47:48 +0100
commit6cd6e6546f8a6481bd343fb9d1e22238491c2578 (patch)
treef7c78f911296cf706e769eec6ddd31df87bf62ff /Source/Core/VideoBackends/D3D/TextureCache.cpp
parent615ae9f10626171fddbbbd0a23cd3e018fc960ef (diff)
TexCache: merge texture and rendertarget factory function
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.cpp64
1 files changed, 27 insertions, 37 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index 93a94c0a9e..aab90e2560 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -81,39 +81,43 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
}
-TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels)
+TextureCache::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)
{
- D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
- D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
-
- if (tex_levels == 1)
+ if (config.rendertarget)
{
- usage = D3D11_USAGE_DYNAMIC;
- cpu_access = D3D11_CPU_ACCESS_WRITE;
+ return new TCacheEntry(config, D3DTexture2D::Create(config.width, config.height,
+ (D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
+ D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, config.layers));
}
+ else
+ {
+ D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
+ D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
- const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
- width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
+ if (config.levels == 1)
+ {
+ usage = D3D11_USAGE_DYNAMIC;
+ cpu_access = D3D11_CPU_ACCESS_WRITE;
+ }
- ID3D11Texture2D *pTexture;
- const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
- CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
+ const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
+ config.width, config.height, 1, config.levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
- TCacheEntryConfig config;
- config.width = width;
- config.height = height;
- config.levels = tex_levels;
+ ID3D11Texture2D *pTexture;
+ const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
+ CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
- TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
- entry->usage = usage;
+ TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
+ entry->usage = usage;
- // TODO: better debug names
- D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
- D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
+ // TODO: better debug names
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
- SAFE_RELEASE(pTexture);
+ SAFE_RELEASE(pTexture);
- return entry;
+ return entry;
+ }
}
void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
@@ -191,20 +195,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
}
}
-TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
- unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
-{
- TCacheEntryConfig config;
- config.width = scaled_tex_w;
- config.height = scaled_tex_h;
- config.layers = layers;
- config.rendertarget = true;
-
- return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
- (D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
- D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
-}
-
TextureCache::TextureCache()
{
// FIXME: Is it safe here?