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| author | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-12-13 00:32:08 +0100 |
|---|---|---|
| committer | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-12-13 00:32:08 +0100 |
| commit | 764aee6995d50bf758452d3ced882d2e6b8af94e (patch) | |
| tree | 3d39123a2b79ea75259b757446ccbb4cdc997b08 /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 971a95aecef1c4fc3e5aa8799a296d2734526cfc (diff) | |
D3D: Fixed D3D validation error during EFB to texture copy
Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/TextureCache.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 4ed4d6045f..e679398d50 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -156,6 +156,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo else D3D::SetPointCopySampler(); + // if texture is currently in use, it needs to be temporarily unset + u32 textureSlotMask = D3D::stateman->UnsetTexture(texture->GetSRV()); + D3D::stateman->Apply(); + D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), nullptr); // Create texture copy @@ -168,6 +172,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); g_renderer->RestoreAPIState(); + + // Restore old texture in all previously used slots, if any + while (textureSlotMask) + { + unsigned long index; + _BitScanForward(&index, textureSlotMask); + D3D::stateman->SetTexture(index, texture->GetSRV()); + textureSlotMask &= ~(1 << index); + } } if (!g_ActiveConfig.bCopyEFBToTexture) |
