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authorStenzek <stenzek@gmail.com>2017-04-17 00:24:16 +1000
committerStenzek <stenzek@gmail.com>2017-04-29 13:46:43 +1000
commit8761c8244d3c58b083a75b96f6153d0a3aff13b8 (patch)
tree2b51ccea17630cf98c9135b489e876022e57d830 /Source/Core/VideoBackends/D3D/TextureCache.cpp
parentc53a60f3c3814f30c2f8c345d157453777bb007f (diff)
HiresTextures: Load full mipmap chain from DDS files
This removes the need for multiple texture files to store the mipmap chain for a texture. As many mipmaps will be loaded as are present in the DDS file, and any remaining mipmaps will fall back to the old behavior.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
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