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authorStenzek <stenzek@gmail.com>2018-02-09 21:41:31 +1000
committerStenzek <stenzek@gmail.com>2018-03-01 17:31:24 +1000
commit887e3830bac95b0418201af337756564c89963d0 (patch)
tree15e8384fb90b63c5eb3afbd2ed3ddb3a85d8065c /Source/Core/VideoBackends/D3D/TextureCache.cpp
parented03304ce7f2def250a315b5671acadc615aa8f8 (diff)
VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index e9ad781dcf..b0974f3cc3 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -160,7 +160,6 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
GeometryShaderCache::GetCopyGeometryShader());
- FramebufferManager::BindEFBRenderTarget();
g_renderer->RestoreAPIState();
}
@@ -275,7 +274,6 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
pixel_shader, VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader());
- FramebufferManager::BindEFBRenderTarget();
g_renderer->RestoreAPIState();
}