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authorJules Blok <jules.blok@gmail.com>2014-11-02 14:51:12 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:40 +0100
commit9a312e2b8366bc64a3f3a5e69509b6aab15dc564 (patch)
treef55478deed6c0d300b597a3fe3b546c0b004ebf8 /Source/Core/VideoBackends/D3D/TextureCache.cpp
parent5aa1d4733d30c2779bd857940699c01d079fe80f (diff)
D3D: Use two slices for most of our textures.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index 4ed4d6045f..7d81f8b4de 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -192,7 +192,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
{
return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
- D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM));
+ D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBSlices()));
}
TextureCache::TextureCache()