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authorScott Mansell <phiren@gmail.com>2016-05-19 10:16:26 +1200
committerStenzek <stenzek@gmail.com>2018-04-29 17:56:53 +1000
commita192a3bb3043c921ec897186c2a927b33050dffc (patch)
treed146020842b3624586dab3ec55ce672c37d58605 /Source/Core/VideoBackends/D3D/TextureCache.cpp
parentfc96479f122d3b2fdd9a5191c67ebce811ff569d (diff)
While I'm here, fix some chroma sub-sampling bugs.
RE4's brightness screen is actually very good for spotting these. Bug 1: Colors at the end of the scanlines are clamped, instead of a black border Bug 2: U and V color channels share coordinates, instead of being offset by a pixel.
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