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| author | Scott Mansell <phiren@gmail.com> | 2016-05-19 10:16:26 +1200 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-04-29 17:56:53 +1000 |
| commit | a192a3bb3043c921ec897186c2a927b33050dffc (patch) | |
| tree | d146020842b3624586dab3ec55ce672c37d58605 /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | fc96479f122d3b2fdd9a5191c67ebce811ff569d (diff) | |
While I'm here, fix some chroma sub-sampling bugs.
RE4's brightness screen is actually very good for spotting these.
Bug 1: Colors at the end of the scanlines are clamped, instead of a black
border
Bug 2: U and V color channels share coordinates, instead of being offset
by a pixel.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
0 files changed, 0 insertions, 0 deletions
