diff options
| author | degasus <wickmarkus@web.de> | 2016-12-26 21:33:57 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2016-12-26 22:10:32 +0100 |
| commit | abf9bb170bf954220a50921a10f57eaa30e17779 (patch) | |
| tree | 426fe0f2604b147b4869ff9b3e87706a24c3d3a9 /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 04f319066dd13917dc652855eec3614bc79c56f7 (diff) | |
TextureCache: Drop unused parameter in backend API.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/TextureCache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 5dbf58ffbc..f9057fc13f 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -179,9 +179,9 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry } } -void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy, - const EFBRectangle& srcRect, bool scaleByHalf, - unsigned int cbufid, const float* colmat) +void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, + bool scaleByHalf, unsigned int cbufid, + const float* colmat) { // When copying at half size, in multisampled mode, resolve the color/depth buffer first. // This is because multisampled texture reads go through Load, not Sample, and the linear |
