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authorPierre Bourdon <delroth@gmail.com>2014-03-26 00:08:58 +0100
committerPierre Bourdon <delroth@gmail.com>2014-03-26 00:08:58 +0100
commitb4337a21928745bef151c8ab665138f7a435f198 (patch)
treef3792e8f08d1c847059a2354db188a8d62fdd2df /Source/Core/VideoBackends/D3D/TextureCache.cpp
parent6351f28ab41172d7b07626da737d691ce88c9285 (diff)
parent16105db7092707bc130a345ed1e630e2ef1f7747 (diff)
Merge pull request #204 from neobrain/bitfield_cleanup
Bitfield cleanup
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index 608cbd67cc..773833ee18 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -121,7 +121,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
}
void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
- unsigned int srcFormat, const EFBRectangle& srcRect,
+ PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat)
{
@@ -159,9 +159,9 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
// Create texture copy
D3D::drawShadedTexQuad(
- (srcFormat == PIXELFMT_Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(),
+ (srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(),
&sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
- (srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
+ (srcFormat == PEControl::Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());