diff options
| author | Scott Mansell <phiren@gmail.com> | 2015-09-05 02:45:29 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2015-09-06 21:16:51 +1200 |
| commit | b9be3245e1bcd3929baf4d1c66fe5a14b336cdbc (patch) | |
| tree | 74ad51f328cce90485ee1fdf1f97f2546b01e2bc /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | 52948bb3ef016abd7e35e775b17b7cf3f487d49c (diff) | |
Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/TextureCache.cpp | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 5616a833e2..60a5922f29 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -2,7 +2,6 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. -#include "Core/HW/Memmap.h" #include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DShader.h" #include "VideoBackends/D3D/D3DState.h" @@ -185,7 +184,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConf } } -void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat, u32 dstStride, +void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, unsigned int cbufid, const float *colmat) @@ -226,10 +225,13 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo // Create texture copy D3D::drawShadedTexQuad( - (srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(), - &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - (srcFormat == PEControl::Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true), - VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); + (srcFormat == PEControl::Z24 ? FramebufferManager::GetEFBDepthTexture() : FramebufferManager::GetEFBColorTexture())->GetSRV(), + &sourcerect, Renderer::GetTargetWidth(), + Renderer::GetTargetHeight(), + srcFormat == PEControl::Z24 ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true), + VertexShaderCache::GetSimpleVertexShader(), + VertexShaderCache::GetSimpleInputLayout(), + GeometryShaderCache::GetCopyGeometryShader()); D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); @@ -237,14 +239,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo if (!g_ActiveConfig.bSkipEFBCopyToRam) { - u8* dst = Memory::GetPointer(dstAddr); - size_t encoded_size = g_encoder->Encode(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf); - - size_in_bytes = (u32)encoded_size; - - TextureCache::MakeRangeDynamic(dstAddr, (u32)encoded_size); - - this->hash = GetHash64(dst, (int)encoded_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf); } } |
