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| author | Stenzek <stenzek@gmail.com> | 2017-08-02 21:23:31 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-08-02 21:33:10 +1000 |
| commit | fee08cf63d85d0b1788e0bd2509d2397265c365c (patch) | |
| tree | eda3b19b16dce5de23a1299dadd77182767a8609 /Source/Core/VideoBackends/D3D/TextureCache.cpp | |
| parent | d0bcdc7f89c0eb3b7c734d19fd150c9bc21aa4fc (diff) | |
Vulkan: Use optimal tiling for dummy texture
Fixes a crash on some NVIDIA drivers. Apparently calling
vkCmdClearColorImage on an image with linear tiling causes the
GPU/driver to lock up.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.cpp')
0 files changed, 0 insertions, 0 deletions
