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authorJules Blok <jules.blok@gmail.com>2014-12-14 21:23:13 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 21:23:13 +0100
commitb406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1 (patch)
tree5d047b49b3b35e4f2f4abe05a69992f630bc7870 /Source/Core/VideoBackends/D3D/VertexManager.cpp
parent21ac9aa715d7bfc24e52474c2511892ed4ad6ac8 (diff)
VideoCommon: Add a separate constants buffer for the geometry shader.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp
index abc7f18e33..29fcf1c365 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp
@@ -140,7 +140,7 @@ void VertexManager::Draw(u32 stride)
if (current_primitive_type == PRIMITIVE_TRIANGLES)
{
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- D3D::stateman->SetGeometryConstants(VertexShaderCache::GetConstantBuffer());
+ D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
D3D::stateman->SetGeometryShader(g_ActiveConfig.iStereoMode > 0 ? GeometryShaderCache::GetActiveShader() : nullptr);
D3D::stateman->Apply();