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authorStenzek <stenzek@gmail.com>2017-07-19 20:35:17 +1000
committerStenzek <stenzek@gmail.com>2017-07-20 17:46:59 +1000
commitd01b0bf60fba2101e45cfac1e5747edcdbab5fc1 (patch)
tree2b6d657f96bd62a4c9bf336583590548f19f47f1 /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
parent7c5bbafdd119e3b8975d7b49411dd89e7770baab (diff)
VideoCommon: Move shader cache filename generation to common
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index 77aa06b2f4..4addad9326 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -164,14 +164,9 @@ void VertexShaderCache::Init()
void VertexShaderCache::LoadShaderCache()
{
- if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
- File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
-
- std::string cache_filename = StringFromFormat(
- "%sdx11-%s-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().GetGameID().c_str(), g_ActiveConfig.GetHostConfigFilename().c_str());
VertexShaderCacheInserter inserter;
- g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
+ g_vs_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "VS", true, true),
+ inserter);
}
void VertexShaderCache::Reload()