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authorScott Mansell <phiren@gmail.com>2015-11-04 13:42:49 +1300
committerScott Mansell <phiren@gmail.com>2015-11-04 13:42:49 +1300
commite161e714c76e64d7dee98c93df6e143eae73b41e (patch)
treebdd03a63a59cd2b61c19403df9a71689e22a2353 /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
parent9cc4cffa1d3618a875b0c9070c4e26cf3074036d (diff)
parent71d1eb3c313535b5003884bb862635d4d2f8aae9 (diff)
Merge pull request #3226 from Tilka/shadergen
VideoCommon: return code/uid from shader gens
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index 38445422b1..a518cdd4e5 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -186,12 +186,10 @@ void VertexShaderCache::Shutdown()
bool VertexShaderCache::SetShader()
{
- VertexShaderUid uid;
- GetVertexShaderUid(uid, API_D3D);
+ VertexShaderUid uid = GetVertexShaderUid(API_D3D);
if (g_ActiveConfig.bEnableShaderDebugging)
{
- ShaderCode code;
- GenerateVertexShaderCode(code, API_D3D);
+ ShaderCode code = GenerateVertexShaderCode(API_D3D);
vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
}
@@ -216,8 +214,7 @@ bool VertexShaderCache::SetShader()
return (entry.shader != nullptr);
}
- ShaderCode code;
- GenerateVertexShaderCode(code, API_D3D);
+ ShaderCode code = GenerateVertexShaderCode(API_D3D);
D3DBlob* pbytecode = nullptr;
D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);