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path: root/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index 38445422b1..a518cdd4e5 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -186,12 +186,10 @@ void VertexShaderCache::Shutdown()
bool VertexShaderCache::SetShader()
{
- VertexShaderUid uid;
- GetVertexShaderUid(uid, API_D3D);
+ VertexShaderUid uid = GetVertexShaderUid(API_D3D);
if (g_ActiveConfig.bEnableShaderDebugging)
{
- ShaderCode code;
- GenerateVertexShaderCode(code, API_D3D);
+ ShaderCode code = GenerateVertexShaderCode(API_D3D);
vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
}
@@ -216,8 +214,7 @@ bool VertexShaderCache::SetShader()
return (entry.shader != nullptr);
}
- ShaderCode code;
- GenerateVertexShaderCode(code, API_D3D);
+ ShaderCode code = GenerateVertexShaderCode(API_D3D);
D3DBlob* pbytecode = nullptr;
D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);