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| author | Markus Wick <degasus@users.noreply.github.com> | 2015-12-28 01:13:42 +0100 |
|---|---|---|
| committer | Markus Wick <degasus@users.noreply.github.com> | 2015-12-28 01:13:42 +0100 |
| commit | 294bb753164b58eb0a1e9317eaf05ce3d5bb0209 (patch) | |
| tree | b8d7599b04718d94288fd2a7220ee4e8df296cc1 /Source/Core/VideoBackends/D3D/XFBEncoder.cpp | |
| parent | 52d6a7505a3dc5c1a89d0795dcdcb20d7d01aff4 (diff) | |
| parent | 63264ac23f3b9cfaa725cf90d995497ba1601449 (diff) | |
Merge pull request #3295 from stenzek/d3d-xfb-msaa
D3D: Fix multiple issues relating to MSAA
Diffstat (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/XFBEncoder.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp index 560b13fa7a..a4fb947d5e 100644 --- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp @@ -247,8 +247,7 @@ void XFBEncoder::Init() // Create EFB texture sampler D3D11_SAMPLER_DESC sd = CD3D11_SAMPLER_DESC(CD3D11_DEFAULT()); - // FIXME: Should we really use point sampling here? - sd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; + sd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; hr = D3D::device->CreateSamplerState(&sd, &m_efbSampler); CHECK(SUCCEEDED(hr), "create xfb encode texture sampler"); D3D::SetDebugObjectName(m_efbSampler, "xfb encoder texture sampler"); |
