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path: root/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/XFBEncoder.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
index 560b13fa7a..a4fb947d5e 100644
--- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
@@ -247,8 +247,7 @@ void XFBEncoder::Init()
// Create EFB texture sampler
D3D11_SAMPLER_DESC sd = CD3D11_SAMPLER_DESC(CD3D11_DEFAULT());
- // FIXME: Should we really use point sampling here?
- sd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ sd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
hr = D3D::device->CreateSamplerState(&sd, &m_efbSampler);
CHECK(SUCCEEDED(hr), "create xfb encode texture sampler");
D3D::SetDebugObjectName(m_efbSampler, "xfb encoder texture sampler");