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authorDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2014-07-08 12:10:14 +0200
committerDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2014-07-08 12:10:14 +0200
commit3bde3988ebb3663ce26794c61cea2c92e7b49eb5 (patch)
tree92f7db7e794a180606a1dbf12ade9ab3ae2f7171 /Source/Core/VideoBackends/D3D/XFBEncoder.cpp
parent59c938d3a7e21a17d778f346fc9a5ad39159ce6e (diff)
parenta523a6d1bfabddbd2030dda1aebf28ddb28b5f26 (diff)
Merge pull request #576 from lioncash/shader-string
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
Diffstat (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/XFBEncoder.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
index d32d76f88e..8c200b4ab2 100644
--- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
@@ -189,7 +189,7 @@ void XFBEncoder::Init()
// Create vertex shader
D3DBlob* bytecode = nullptr;
- if (!D3D::CompileVertexShader(XFB_ENCODE_VS, sizeof(XFB_ENCODE_VS), &bytecode))
+ if (!D3D::CompileVertexShader(XFB_ENCODE_VS, &bytecode))
{
ERROR_LOG(VIDEO, "XFB encode vertex shader failed to compile");
return;
@@ -211,7 +211,7 @@ void XFBEncoder::Init()
// Create pixel shader
- m_pShader = D3D::CompileAndCreatePixelShader(XFB_ENCODE_PS, sizeof(XFB_ENCODE_PS));
+ m_pShader = D3D::CompileAndCreatePixelShader(XFB_ENCODE_PS);
if (!m_pShader)
{
ERROR_LOG(VIDEO, "XFB encode pixel shader failed to compile");