diff options
| author | Léo Lam <leo@innovatetechnologi.es> | 2016-11-27 11:56:22 +0100 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2016-12-06 20:33:53 +0100 |
| commit | 31ccfffd386cdf7bfafdccda240a179431ecc98c (patch) | |
| tree | 820bdb640091e5726e4c52d42f819956f82bfd28 /Source/Core/VideoBackends/D3D12/FramebufferManager.cpp | |
| parent | 7192789c1162e2deb5923151d05158f459448ab9 (diff) | |
Common: Add alignment header
Gets rid of duplicated alignment code.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/FramebufferManager.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp index f567852568..77b2a411ae 100644 --- a/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "VideoBackends/D3D12/FramebufferManager.h" +#include "Common/Align.h" #include "Core/HW/Memmap.h" #include "VideoBackends/D3D12/D3DBase.h" #include "VideoBackends/D3D12/D3DCommandListManager.h" @@ -324,8 +325,8 @@ void FramebufferManager::InitializeEFBAccessCopies() buf12->Release(); // EFB access - color staging/readback buffer - m_efb.color_access_readback_pitch = - D3D::AlignValue(EFB_WIDTH * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); + m_efb.color_access_readback_pitch = Common::AlignUp(static_cast<u32>(EFB_WIDTH * sizeof(u32)), + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); texdesc12 = CD3DX12_RESOURCE_DESC::Buffer(m_efb.color_access_readback_pitch * EFB_HEIGHT); hr = D3D::device12->CreateCommittedResource( &CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK), D3D12_HEAP_FLAG_NONE, &texdesc12, @@ -347,8 +348,8 @@ void FramebufferManager::InitializeEFBAccessCopies() buf12->Release(); // EFB access - depth staging/readback buffer - m_efb.depth_access_readback_pitch = - D3D::AlignValue(EFB_WIDTH * sizeof(float), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); + m_efb.depth_access_readback_pitch = Common::AlignUp(static_cast<u32>(EFB_WIDTH * sizeof(float)), + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); texdesc12 = CD3DX12_RESOURCE_DESC::Buffer(m_efb.depth_access_readback_pitch * EFB_HEIGHT); hr = D3D::device12->CreateCommittedResource( &CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK), D3D12_HEAP_FLAG_NONE, &texdesc12, |
