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D3D12
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FramebufferManager.cpp
Age
Commit message (
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Author
2017-05-18
Remove D3D12
Helios747
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2016-12-06
Common: Add alignment header
Léo Lam
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-05-08
D3D12: Specify read/write ranges when calling Map/Unmap
Stenzek
2016-05-08
D3D12: Remove D3D11 header references
Stenzek
2016-05-08
D3D12: Implement XFB encoding/decoding (support Real XFB)
Stenzek
2016-05-08
D3D12: Refactoring and cleanups
Stenzek
2016-05-08
D3D12: Fix error with >1xIR/MSAA EFB depth access
Stenzek
2016-05-08
D3D12: Implement GPU-based bounding box
Stenzek
2016-05-08
D3D12: Use helper method for binding EFB render targets
Stenzek
2016-02-28
D3D12: Add helper method for setting both viewport and scissor rect
Stenzek
2016-02-28
D3D12: Implement non-blocking EFB access when EFB has not been modified
Stenzek
2016-02-28
D3D12: Simplify and fix MSAA EFB depth copy path
Stenzek
2016-02-15
D3D12: Initial commit for D3D12 backend implementation.
hdcmeta