summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp
AgeCommit message (Expand)Author
2017-05-18Remove D3D12Helios747
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-04VideoCommon: Eliminate static state in RendererStenzek
2017-02-03FramebufferManagerBase: Return a std::pair from GetTargetSizeLioncash
2016-12-06Common: Add alignment headerLéo Lam
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-05-08D3D12: Specify read/write ranges when calling Map/UnmapStenzek
2016-05-08D3D12: Remove D3D11 header referencesStenzek
2016-05-08D3D12: Implement XFB encoding/decoding (support Real XFB)Stenzek
2016-05-08D3D12: Refactoring and cleanupsStenzek
2016-05-08D3D12: Fix error with >1xIR/MSAA EFB depth accessStenzek
2016-05-08D3D12: Implement GPU-based bounding boxStenzek
2016-05-08D3D12: Use helper method for binding EFB render targetsStenzek
2016-02-28D3D12: Add helper method for setting both viewport and scissor rectStenzek
2016-02-28D3D12: Implement non-blocking EFB access when EFB has not been modifiedStenzek
2016-02-28D3D12: Simplify and fix MSAA EFB depth copy pathStenzek
2016-02-15D3D12: Initial commit for D3D12 backend implementation.hdcmeta