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authorStenzek <stenzek@gmail.com>2016-03-05 20:22:08 +1000
committerStenzek <stenzek@gmail.com>2016-05-08 12:08:25 +1000
commit32599559dbdcbebf3f13e7e7dc6a815ff308811c (patch)
treee6de38037de6fefe320a17c97d8f3eeca9468374 /Source/Core/VideoBackends/D3D12/FramebufferManager.cpp
parent984da2d62475771e8562c5aa275b950828a00361 (diff)
D3D12: Use helper method for binding EFB render targets
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/FramebufferManager.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp
index a3c8064318..a28d1cf6ef 100644
--- a/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D12/FramebufferManager.cpp
@@ -197,12 +197,19 @@ void FramebufferManager::ResolveDepthTexture()
FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_RENDER_TARGET);
FramebufferManager::GetEFBDepthTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_DEPTH_WRITE);
- D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
+ FramebufferManager::RestoreEFBRenderTargets();
// Restores proper viewport/scissor settings.
g_renderer->RestoreAPIState();
}
+void FramebufferManager::RestoreEFBRenderTargets()
+{
+ D3D::current_command_list->OMSetRenderTargets(1,
+ &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE,
+ &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
+}
+
u32 FramebufferManager::ReadEFBColorAccessCopy(u32 x, u32 y)
{
if (!m_efb.color_access_readback_map)
@@ -325,7 +332,7 @@ void FramebufferManager::MapEFBColorAccessCopy()
m_efb.color_tex->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_RENDER_TARGET);
// Restore state after resetting command list
- D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
+ RestoreEFBRenderTargets();
g_renderer->RestoreAPIState();
// Resource copy has finished, so safe to map now
@@ -377,7 +384,7 @@ void FramebufferManager::MapEFBDepthAccessCopy()
m_efb.depth_tex->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_DEPTH_WRITE);
// Restore state after resetting command list
- D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
+ RestoreEFBRenderTargets();
g_renderer->RestoreAPIState();
// Resource copy has finished, so safe to map now
@@ -448,7 +455,7 @@ void XFBSource::CopyEFB(float gamma)
FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_RENDER_TARGET);
FramebufferManager::GetEFBDepthTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_DEPTH_WRITE );
- D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
+ FramebufferManager::RestoreEFBRenderTargets();
// Restores proper viewport/scissor settings.
g_renderer->RestoreAPIState();