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| author | Stenzek <stenzek@gmail.com> | 2016-12-04 19:36:48 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-12-04 19:55:12 +1000 |
| commit | 4e9018049ddefff9d83eacd2a05579e82aeff36f (patch) | |
| tree | d6fad682216bbe34fa8bee13655db1cfc4fdfa7d /Source/Core/VideoBackends/D3D12/FramebufferManager.cpp | |
| parent | 1cfb0a118525e0e7987fd7383a9eb31dbe505c92 (diff) | |
Vulkan: Support logging debug reports without enabling validation layers
There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/FramebufferManager.cpp')
0 files changed, 0 insertions, 0 deletions
