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authorJules Blok <jules.blok@gmail.com>2016-11-09 01:09:40 +0100
committerJules Blok <jules.blok@gmail.com>2016-11-11 20:36:09 +0100
commit0a194f8a3e1378acffe82c6c9d4ea3f5aa7a4ddd (patch)
tree6eb4a30565c20621f5d9f9d30197c8ade3eae50b /Source/Core/VideoBackends/D3D12/Render.cpp
parentc21efa0cad0e968dcc9c439169e09ba7b3fed27c (diff)
VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index 8b3c36651b..f37357aef4 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -803,8 +803,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
SetWindowSize(fb_stride, fb_height);
const bool window_resized = CheckForResize();
- const bool fullscreen = g_ActiveConfig.bFullscreen && !g_ActiveConfig.bBorderlessFullscreen &&
- !SConfig::GetInstance().bRenderToMain;
bool xfb_changed = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;