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path: root/Source/Core/VideoBackends/D3D12/Render.cpp
AgeCommit message (Expand)Author
2017-05-18Remove D3D12Helios747
2017-04-18VideoCommon: Drop SetDitherMode()Stenzek
2017-04-09RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...Lioncash
2017-03-10Merge pull request #4935 from Armada651/depth-range-fixMarkus Wick
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-04VideoCommon: Move last EFB scale handling to CalculateTargetSizeStenzek
2017-03-04VideoCommon: Rename Renderer s_ prefixes to m_Stenzek
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-04VideoCommon: Eliminate static state in RendererStenzek
2017-02-26VideoBackends: Use vertex shader depth range if ztexture is used.Jules Blok
2017-02-24VideoBackends: Remove depth range clamping hacks.Jules Blok
2017-02-21VideoBackends: Set the maximum range when the depth range is oversized.Jules Blok
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2016-12-27VideoBackends: Clamp the range to the maximum depth value supported in the z ...Jules Blok
2016-12-27VideoBackends: Use the full depth range when inverted depth range is unsuppor...Jules Blok
2016-12-27VideoCommon: Don't process the depth range in the vertex shader if it's not o...Jules Blok
2016-12-09TextureCacheBase: Eliminate static stateLioncash
2016-12-06Common: Add alignment headerLéo Lam
2016-11-28VideoCommon: Remove backbuffer size parameters from methodsStenzek
2016-11-27Remove unnecessary ConfigManager includesLéo Lam
2016-11-11VideoConfig: Remove fullscreen flags.Jules Blok
2016-11-04AVIDump: Add a struct for the state.degasus
2016-10-21Merge pull request #4194 from Armada651/efb-source-formatJules Blok
2016-10-10VideoBackends: Always enable dual-source blending if supported.Jules Blok
2016-10-10AVIDump: Move CoreTiming into caller.degasus
2016-10-10Merge pull request #4326 from degasus/framedumpMarkus Wick
2016-10-08Merge pull request #4322 from Helios747/I_hate_featuresMarkus Wick
2016-10-08Renderer: Merge screenshot logic into VideoCommon.degasus
2016-10-08Remove Frameskipanthony
2016-10-08AVIDump: Hard code rgba.degasus
2016-10-08VideoCommon: Add custom stride for framedumping.degasus
2016-10-08D3D: Skip redundant format convertions.degasus
2016-10-08Framedumps: Add finish() function to limit memory lifetime.degasus
2016-10-08VideoCommon: Drop RepeatFrameDumpFrame helper.degasus
2016-10-07D3D12: Use VideoCommon framedump helpers.degasus
2016-10-04Fix frame dumps on file close in certain situationsChris Burgener
2016-10-03VideoCommon: Minor changesShawn Hoffman
2016-08-31D3D12: Remove unnecessary renderer global referencesLioncash
2016-08-23D3D: Correctly invert the viewport depth range.Jules Blok
2016-08-16Improve documentation.Jules Blok
2016-08-15Cosmetics.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-06-27Fix D3D crashes/issuesChris Burgener
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-05-08D3D12: Specify read/write ranges when calling Map/UnmapStenzek
2016-05-08D3D12: Cleanup startup/shutdown processStenzek
2016-05-08D3D12: Remove D3D11 header referencesStenzek