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Core
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VideoBackends
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D3D12
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Render.cpp
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Commit message (
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Author
2017-05-18
Remove D3D12
Helios747
2017-04-18
VideoCommon: Drop SetDitherMode()
Stenzek
2017-04-09
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...
Lioncash
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Rename Renderer s_ prefixes to m_
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-02-26
VideoBackends: Use vertex shader depth range if ztexture is used.
Jules Blok
2017-02-24
VideoBackends: Remove depth range clamping hacks.
Jules Blok
2017-02-21
VideoBackends: Set the maximum range when the depth range is oversized.
Jules Blok
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-27
VideoBackends: Clamp the range to the maximum depth value supported in the z ...
Jules Blok
2016-12-27
VideoBackends: Use the full depth range when inverted depth range is unsuppor...
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-12-06
Common: Add alignment header
Léo Lam
2016-11-28
VideoCommon: Remove backbuffer size parameters from methods
Stenzek
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-11-11
VideoConfig: Remove fullscreen flags.
Jules Blok
2016-11-04
AVIDump: Add a struct for the state.
degasus
2016-10-21
Merge pull request #4194 from Armada651/efb-source-format
Jules Blok
2016-10-10
VideoBackends: Always enable dual-source blending if supported.
Jules Blok
2016-10-10
AVIDump: Move CoreTiming into caller.
degasus
2016-10-10
Merge pull request #4326 from degasus/framedump
Markus Wick
2016-10-08
Merge pull request #4322 from Helios747/I_hate_features
Markus Wick
2016-10-08
Renderer: Merge screenshot logic into VideoCommon.
degasus
2016-10-08
Remove Frameskip
anthony
2016-10-08
AVIDump: Hard code rgba.
degasus
2016-10-08
VideoCommon: Add custom stride for framedumping.
degasus
2016-10-08
D3D: Skip redundant format convertions.
degasus
2016-10-08
Framedumps: Add finish() function to limit memory lifetime.
degasus
2016-10-08
VideoCommon: Drop RepeatFrameDumpFrame helper.
degasus
2016-10-07
D3D12: Use VideoCommon framedump helpers.
degasus
2016-10-04
Fix frame dumps on file close in certain situations
Chris Burgener
2016-10-03
VideoCommon: Minor changes
Shawn Hoffman
2016-08-31
D3D12: Remove unnecessary renderer global references
Lioncash
2016-08-23
D3D: Correctly invert the viewport depth range.
Jules Blok
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-06-27
Fix D3D crashes/issues
Chris Burgener
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-05-08
D3D12: Specify read/write ranges when calling Map/Unmap
Stenzek
2016-05-08
D3D12: Cleanup startup/shutdown process
Stenzek
2016-05-08
D3D12: Remove D3D11 header references
Stenzek
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